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Symetrix

Manager vos processus d'apprentissage et libérer vos savoirs

Secteur d'activité : E-learning, Learning Games, Serious Game Sessions

Symetrix

Depuis plus de sept ans et grâce à l’apport et l’expérience des clients qui nous font confiance, nous nous proposons des produits, services et solutions toujours plus innovants et entièrement dédiés au management des processus d’apprentissage.

Rôle et apport dans le projet

Symetrix est le porteur du projet LGF. En ce sens il doit animer et promouvoir le projet et l'implication de ses partenaires. Après avoir mis en place l'organisation du projet et les outils pour l'encadrer et l'animer, Symetrix a été un partenaire moteur dans la détermination des solutions techniques de mise en oeuvre du protocole d'interopérabilité ComLGF. Il a coordonné de nombreuses réunions de travail entre tous les partenaires du projet afin de permettre la livraison du premier prototype d'environnement interopérable soutenant la chaîne d'ingénierie pédagogique des Learning Games. Aujourd'hui, Symetrix est fier de présenter et représenter le projet LGF, un projet qui anticipe les besoins du marché en matière de conception, de réalisation et de diffusion des Learning Games. 

Références bibliographiques

Learning Games Factory: Construction of Learning Games Using a Component-Based Approach

BISOGNIN Luca, CARRON Thibault, MARTY Jean-Charles, 2010

In Proceeding of ECGBL 2010 Conference (European Conference on Game-Based Learning), October 21 - 22, 2010, Copenhagen, Denmark

Abstract: The complexity of Learning Games development is currently increasing significantly. The requirements for these learning environments imply building several components aiming at supporting particular activities (games of "snakes and ladders" type, puzzles, animated MCQs). Furthermore, new up-to-date functionalities are often wanted: collaborative aspects, observation features for awareness purpose, and links to tangible user interfaces. In light of this observation, we need a new approach for the construction of Learning Games, in order to reduce the associated time and costs. We propose to reuse the various existing components for a particular purpose, to adapt, to configure and to integrate them in order to obtain a new game. We call our approach Learning Games Factory (LGF) as in a factory where one assembles parts to obtain manufactured objects. In this approach, we need powerful research tools to find out the suitable components meeting particular requirements. In this paper, we show how to ease the exchange of data between data providers and service providers through the Open Archives Initiative's Protocol for Metadata Harvesting (OAI-PMH). We first give the description of a general game-based platform called "Learning Adventure". We then explain how to tag components with meta-data, according to usual standards in the education field. The retrieval of such components according to specific needs is subsequently described through an architecture using OAI-PMH. We illustrate the different steps of this approach through a broad example in the "Learning Adventure" (LA) Platform. This example is taken from the LGF project, in which the different partners have already developed their own components (compliant with the LGF standards). The interesting idea is the integration of these different components into the LA platform, allowing their sequencing and their data exchange in order to obtain effortlessly a new learning game.

Keywords: Learning game, interoperability, LG Factory, component approach

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